Take My Shift
Take my shift is a couch co-op game challenging two players to take care of a hectic store with tons of inpatient customers.
The players' main responsibilities are re-stocking empty shelves, cleaning up after clumsy customers and handling the register. Every now and then the players might have to fix broken lights or smack down a shoplifter as well.
Take My Shift was showcased during GGC 2018.
Nominated in three categories, and won award for Best Presentation.
Neon Skies
Neon Skies is a 3D, multiplayer game inspired by the game mode Battle Royale.
You are summoned to a futuristic jungle on a sky island along with three other players and your goal is to craft your own weapons and fight to be the last man standing. You are equipped with a stealth suit that lets you stay invisible to other players except for when performing important actions such as entering combat, harvesting resources or crafting weapons.
Neon Skies was showcased during GGC 2017.
Fruitality
Fruitality is a game where battle royale meets a fruit salad. Cute little pieces of fruit are thrown into a blender where everyone has to fight for survival. There’s not enough room for everyone and some must perish. Make your friends into smoothie through sabotage by messing with the blender settings or simply pushing them to their sweet demise.
Fruitality was showcasde during GGC 2016.
Nominated in two categories.
Lawn Off
Lawn Off was a silly 3-day game jam project between me and two friends.
Compete against friends or NPCs to determine who can maintain the cleanest, most beautiful lawn on the block. Mow the grass, water flowers, dispose of trash, and even find clever ways to sabotage your neighbor's lawn.
Lawn Off builds on the casual, competitive spirit of couch co-op games and offers a fun way to channel your frustrations by battling it out with lawn care!
Idlegrove - Release 2025
A free to play idle MMO with an in-depth skilling system. It leverages Steam inventory service & marketplace to reward players with valuable in-game items over time.
Idlegrove is made in Unity using a custom-built backend.
Basic Concept
Idlegrove is an idle multiplayer game with a central focus on player progression. Players can start actions to fully idly train skills by harvesting or processing resources, hunting animals, farming crops, crafting items, etc.
The active gameplay stems from progression management, where due to the intertwined resource, skilling and item systems players will have to find the optimal path to advance their character.
Idlegrove also relies on the chill, social aspects of simply existing in a world shared with other players paired with the ability to trade skilling tools over Steam marketplace.
“Second Monitor Game”
Many idle games rely on heavily time-gated mechanics, while allowing players to progress offline. Most times players will launch the game, collect a few resources and perform a few actions before leaving the game untouched for hours.
In contrast, Idlegrove is a true online “second monitor” experience. The progression is satisfying to watch, events will pop up and players can socialize if they wish. You will never gain a massive advantage by constantly interacting with the game, but there is room to min-max your progression for the most hardcore players with a more active playstyle.
Tradable Tools & Equipment
Each skilling action (like mining a rock) in Idlegrove has a small chance to reward players with skilling tools and equipment. These items come in different rarities and tiers and provide in-game benefits to their relevant skill. A higher skill level gives you higher odds of receiving better tools and equipment.
These items can be traded among players using Steam Marketplace and inventory service.