Creating memorable experiences through thoughtful design and player-focused development
Old School RuneScape - Leagues
Leagues is a seasonal game mode offering accelerated gameplay, power-boosting Relics and tasks to complete in order to earn rewards. Each League, players are faced with a unique challenge putting their game-knowledge, adaptability and creativity to the test. Two of the Leagues broke the OSRS all-time player record and the seasonal game mode has evolved to be one of the game's most ambitious and appreciated yearly releases.
Leagues I: Twisted League
DesignDuring Leagues I, players were stranded on one of the game's continents and were not allowed to leave during the two month long event. This harsh restriction proved to be a successful factor, as players couldn't rely on the established METAs, but instead had to use creativity to come up with a new game plan.
Players could choose 5 out of 15 Relics after completing enough tasks to unlock them, offering boosts such as "Harvested resources are directly sent to your bank" or "The attack speed of all weapons are increased by 1".
Leagues II: Trailblazer League
Co-Lead DesignSimilarly to Leagues I, players were restricted to a small portion of the game world. However, this time around players could unlock additional land by completing tasks.
We offered a brand new selection of Relics, tasks and rewards following the same logic as the previous League.
Leagues III: Shattered Relics
Lead DesignAs Leagues is an ever evolving concept, Leagues III attempted a new take on the Relic system by letting players collect fragments that could be combined in various ways to create unique Relic loadouts.
Fragments could be dropped by common in-game activities and leveled up by playing the game in many different ways. Players had to earn points to unlock content in the game such as skills, bosses, quests and more.
Idlegrove
A free-to-play idle MMO with an in-depth skilling system. Leverages Steam inventory service & marketplace to reward players with valuable in-game items over time. Players can start actions to fully idly train skills by harvesting or processing resources, hunting animals, farming crops, crafting items, etc. The active gameplay stems from progression management with intertwined resource, skilling and item systems.
Second Monitor Game
Unlike heavily time-gated idle games, Idlegrove offers satisfying progression to watch with events and social interaction. You'll never gain massive advantage by constantly interacting, but there's room to min-max for hardcore players with active playstyles.
Tradable Tools & Equipment
Each skilling action has a chance to reward tools and equipment in different rarities and tiers. A higher skill level gives better odds. Trade items among players using Steam Marketplace and inventory service.
Vicious Growth
Action RPG Roguelike. Evolve your abilities and push yourself through procedurally generated levels. Think hard about your choices, itemize well and use your skills to reach the end. Start with a few basic abilities and fight your way through increasingly difficult enemies to upgrade your abilities and loot gear. Will you dash into big groups with raw damage, or build movement speed with crowd control to strategically kite enemies?
Strategic Depth
Pick your favourite ability combinations and create unique builds with items you find along the way. Choose your playstyle carefully - will you dash into groups praying raw damage saves you, or build movement speed with crowd control to strategically kite mobs?
ARPG Meets Roguelike
Takes the best aspects from beloved Roguelike titles in strategy while leaning on fast-paced ARPG combat for a brand new experience.