Old School RuneScape - Leagues

Lead Game Design

Leagues is a seasonal game mode offering accelerated gameplay, power-boosting Relics and tasks to complete in order to earn rewards.​

Each League, players are faced with a unique challenge putting their game-knowledge, adaptability and creativity to the test.​

Two of the Leagues broke the OSRS all-time player record and the seasonal game mode has evolved to be one of the game's most ambitious and appreciated yearly releases.


Leagues I

During Leagues I, players we stranded on one of the game's continents and were not allowed to leave during the two month long event. 

This harsh restriction proved to be a successful factor, as players couldn't rely on the established METAs, but instead had to use creativity to come up with a new game plan.

Players could choose 5 out of 15 Relics after completing enough tasks to unlock them, offering boosts such as "Harvested resources are directly sent to your bank" or "The attack speed of all weapons are increased by 1".

Design

Leagues II

Similarly to Leagues I, players were restricted to a small portion of the game world. However, this time around players could unlock additional land by completing tasks.

We offered a brand new selection of Relics, tasks and rewards following the same logic as the previous League.

Lead Design

Leagues III

As Leagues is an ever evolving concept, Leagues III attempted a new take on the Relic system by letting players collect fragments that could be combined in various ways to create unique Relic loadouts.

Fragments could be dropped by common in-game activities and leveled up by playing the game in many different ways.

Players had to earn points to unlock content in the game such as skills, bosses, quests and more.

Lead Design

Scape

Lead Game Designer

Scape is a bustling virtual melting pot of players and creators. Part MMO, part online game platform and creation toolbox, Scape is built to be center of countless interconnected worlds.

Scape lets players create experiences for others to consume, while leveraging blockchain technology for true ownership of their creations.


Scape is an ambitious and innovative project that blends the social and immersive elements of an MMO with the power of user-generated content, fostering a stronger connection between game developers and players.

During my time at Scape, I improved my management and leadership skills while gaining valuable insights into the mobile gaming market. I collaborated closely with the product's Game Director to ensure alignment with the project's vision and successfully delivered on its key requirements.

Echoes of Empire

Game Designer

Echoes of Empire is an upcoming 4X sci-fi strategy game where players compete for control of the galaxy through strategic resource management, exploration, and combat. Players can build and upgrade their bases, claim solar systems, craft powerful starships, and recruit specialized units to support combat, harvesting, and exploration.

Territory and resource competition are central to the gameplay, with PvP dynamics playing a significant role in shaping the galaxy's power struggles. Whether forging alliances or clashing in epic battles, players will leave their mark on a universe driven by strategy and ambition.


In Echoes of Empire, players have diverse paths to success, with opportunities to tailor their strategies through robust itemization and optimization systems. The dynamic item and stat mechanics enable players to specialize deeply in a specific area or adopt a versatile, balanced approach, aligning with their preferred playstyle.

Players can pursue a diplomatic role, collaborating closely with their guild and leveraging trade to achieve success, or take a more aggressive approach by raiding other players' solar systems to seize valuable resources.